Shadow Empire
The creators of Shadow Empire decided to mix 4X strategy, RPG wargame and roguelike elements. In this game, everything happens step by step. The gamer finds himself on a devastated planet, where many objects will look alien to him. He, leading a small nation, must conquer it. Users can fight with the computer and among themselves.

The project puts a lot of emphasis on procedural generation. Here, not only maps are randomly created, but also technologies, unit models and types of military formations. All parties to the conflict are initially backward in terms of progress. Gradually they improve science and make discoveries. Studying the tech tree will give you access to the construction of robots, shield generators, nuclear weapons, laser guns and other weapons.

The Emperor interacts with his leaders, who manage the zones, upgrade and gain skills (there are about 40 skills here). Communication with them is built on the principle of role-playing games. If you disdain their needs, then theycan incite people to revolt, start taking bribes or resign. In Shadow Empire, force majeure events constantly occur in user-controlled territories. For example: the emergence of sects or criminal syndicates. The player will be allowed to decide what to do with them.

This TBS needs a lot of micromanagement. To facilitate this process, stratagems were introduced. Their use makes it possible to shift some of the duties of the head of state onto the shoulders of the AI. The diplomacy system allows you to conclude non-aggression pacts and give an oath of vassalage. There are 100 pieces of weapons and equipment for fighters, 30 types of equipment. Many factors influence the outcome of a battle between armies. The battle takes into account the morale of the soldiers, their experience, abilities, readiness for a duel, landscape, stances, weapons.

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https://byrutdb.org/index.php?do=download&id=96918

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